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import csv

from game import Difficulty, RollInfo, LevelingPlan

def safe_item_level(creature_level: int):
    if creature_level <= 3:
        return 0
    if creature_level == 4:
        return 1
    return creature_level - 4

def load_csv(name, value_parser=None):
    def parse_col_name(name):
        try:
            return Difficulty.from_str(name)
        except ValueError:
            return name.lower()

    if value_parser is None:
        value_parser = lambda x:x
    res = dict() # Table by level and Difficulty
    with open(f"creature_stats/{name}.csv", newline='', encoding='utf8') as file:
        reader = csv.DictReader(file)
        for row in reader:
            level = int(row.pop("Level"))
            res[level] = {parse_col_name(name):
                value_parser(val) for name,val in row.items()}
    return res

def parse_stat(str_data):
    try:
        return int(str_data)
    except ValueError:
        pass

    separator = "-"
    if separator in str_data:
        # parse range
        values = [int(i) for i in str_data.split(separator)[:2]]
        return tuple((min(*values), max(*values)))
    else:
        return RollInfo.parse(str_data)

def get_range_value(range_stat: tuple, value="avg"):
    if value == "min":
        return range_stat[0]
    if value == "max":
        return range_stat[1]
    if value == "avg":
        return (range_stat[0]+range_stat[1]) // 2


class StatsDB:
    stat_names = ["ac","abilities","attack_bonus", "hp",
        "perception", "saves", "resistances", "skills", "strike_damage"]
    saves = ["reflex", "will", "fortitude"]

    def __init__(self) -> None:
        self.stats = dict()
        for stat_name in StatsDB.stat_names:
            self.stats[stat_name] = load_csv(stat_name, parse_stat)
        self.stats["resistances"] = {k:(v["minimum"], v["maximum"])
                for k,v in self.stats["resistances"].items()}


    def get(self, stat, level, difficulty=Difficulty.Moderate, range_value="avg"):
        if stat in StatsDB.saves:
            stat = "saves"
        value = self.stats[stat][level]
        if isinstance(value, dict):
            value = value[difficulty]
        if isinstance(value, tuple):
            value = get_range_value(value, range_value)
        return value


stats = StatsDB()

class CreaturePlan(LevelingPlan, dict):
    stat_names = ["ac", "attack_bonus", "hp", "perception", "strike_damage"]

    def __init__(self, data=None,
                 default_difficulty = Difficulty.Moderate,
                 stat_range_value="avg") -> None:
        super().__init__({k: default_difficulty for k in self.stat_names+StatsDB.saves})
        if data is not None:
            self.update(data)
        self.stat_range_value = stat_range_value

    def build(self, level: int):
        res = dict()
        for stat, difficulty in self.items():
            res[stat] = stats.get(stat, level, difficulty, self.stat_range_value)
        return res

# if __name__ == '__main__':
#     main()