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import csv
from game import Difficulty, RollInfo, LevelingPlan
def safe_item_level(creature_level: int):
if creature_level <= 3:
return 0
if creature_level == 4:
return 1
return creature_level - 4
def load_csv(name, value_parser=None):
def parse_col_name(name):
try:
return Difficulty.from_str(name)
except ValueError:
return name.lower()
if value_parser is None:
value_parser = lambda x:x
res = dict() # Table by level and Difficulty
with open(f"creature_stats/{name}.csv", newline='', encoding='utf8') as file:
reader = csv.DictReader(file)
for row in reader:
level = int(row.pop("Level"))
res[level] = {parse_col_name(name):
value_parser(val) for name,val in row.items()}
return res
def parse_stat(str_data):
try:
return int(str_data)
except ValueError:
pass
separator = "-"
if separator in str_data:
# parse range
values = [int(i) for i in str_data.split(separator)[:2]]
return tuple((min(*values), max(*values)))
else:
return RollInfo.parse(str_data)
def get_range_value(range_stat: tuple, value="avg"):
if value == "min":
return range_stat[0]
if value == "max":
return range_stat[1]
if value == "avg":
return (range_stat[0]+range_stat[1]) // 2
class StatsDB:
stat_names = ["ac","abilities","attack_bonus", "hp",
"perception", "saves", "resistances", "skills", "strike_damage"]
saves = ["reflex", "will", "fortitude"]
def __init__(self) -> None:
self.stats = dict()
for stat_name in StatsDB.stat_names:
self.stats[stat_name] = load_csv(stat_name, parse_stat)
self.stats["resistances"] = {k:(v["minimum"], v["maximum"])
for k,v in self.stats["resistances"].items()}
def get(self, stat, level, difficulty=Difficulty.Moderate, range_value="avg"):
if stat in StatsDB.saves:
stat = "saves"
value = self.stats[stat][level]
if isinstance(value, dict):
value = value[difficulty]
if isinstance(value, tuple):
value = get_range_value(value, range_value)
return value
stats = StatsDB()
class CreaturePlan(LevelingPlan, dict):
stat_names = ["ac", "attack_bonus", "hp", "perception", "strike_damage"]
def __init__(self, data=None,
default_difficulty = Difficulty.Moderate,
stat_range_value="avg") -> None:
super().__init__({k: default_difficulty for k in self.stat_names+StatsDB.saves})
if data is not None:
self.update(data)
self.stat_range_value = stat_range_value
def build(self, level: int):
res = Creature()
for stat, difficulty in self.items():
res[stat] = stats.get(stat, level, difficulty, self.stat_range_value)
return res
class Creature(dict):
def ac(self):
return self["ac"]
# if __name__ == '__main__':
# main()
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