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path: root/main.py
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import copy
import math
import random
import numpy as np
from collections import defaultdict
import matplotlib.pyplot as plt
import matplotlib.ticker as ticker
from enum import Enum


class Distribution:
    def __init__(self, prob_table=None):
        self.probabilities = prob_table

    @property
    def probabilities(self):
        return self._prob_table

    @probabilities.setter
    def probabilities(self, value):
        if value is None:
            self._prob_table = defaultdict(lambda: 0.0)
        elif isinstance(value, list) or isinstance(value, tuple):
            self._prob_table = defaultdict(lambda: 0.0, {value[0], value[1]})
        elif isinstance(value, dict) or isinstance(value, defaultdict):
            self._prob_table = defaultdict(lambda: 0.0, value)
        else:
            raise ValueError("Unknown value type", type(value))

    def expected(self):
        ex = 0
        for val, prob in self.probabilities.items():
            ex += val * prob
        return ex

    def variance(self):
        # Squared deviation from the mean
        return (self + (-self.expected())).squared()

    def standard_deviation(self):
        return math.sqrt(self.variance().expected())

    def squared(self):
        return self.apply(lambda x: x*x)

    @classmethod
    def convert(cls, value):
        if isinstance(value, cls):
            return value
        res = cls()
        if isinstance(value, int) or isinstance(value, float):
            res.probabilities = {value: 1.0}
        else:
            res.probabilities = value
        return res

    def prob_table(self):
        return tuple(zip(*self._prob_table.items()))

    def normalize(self):
        summed = sum(self.probabilities.values())
        self.probabilities = {k: v/summed for k, v in self.probabilities.items()}

    def roll(self, count=1):
        values, probs = self.prob_table()
        res = random.choices(values, weights=probs, k=count)
        return sum(res)

    def show(self):
        values, probs = self.prob_table()
        self.__show_plot(values, probs, "Value", "Probability")

    def test(self, sample_count):
        values = list(self.probabilities.keys())
        counts = defaultdict(lambda: 0)
        for _ in range(sample_count):
            counts[self.roll()] += 1

        self.__show_plot(values, [counts[v] for v in values], "Value", "Times rolled")

    @staticmethod
    def __show_plot(xax, yax, xlb, ylb):
        fig, ax = plt.subplots()
        ax.bar(xax, yax)
        ax.set_ylabel(ylb)
        ax.set_xlabel(xlb)
        ax.xaxis.set_major_locator(ticker.FixedLocator(xax))
        # ax.yaxis.set_major_locator(ticker.FixedLocator(list(set(yax))))
        plt.grid(True)
        plt.show()

    def insert(self, value, probability=1.0):
        for val, prob in self.convert(value).probabilities.items():
            self._prob_table[val] += probability * prob

    def accumulate_prob(self, pred):
        res = 0
        for val, prob in self.probabilities.items():
            if pred(val):
                res += prob
        return res

    def apply(self, operator, *args, **kwargs):
        res = Distribution()
        for lv, lprob in self.probabilities.items():
            res.insert(operator(lv, *args, **kwargs), lprob)
        return res

    def apply2(self, operator, other, *args, **kwargs):
        res = Distribution()
        for lv, lprob in self.probabilities.items():
            for rv, rprob in self.convert(other).probabilities.items():
                res.insert(operator(lv, rv, *args, **kwargs), lprob*rprob)
        return res

    def __add__(self, other):
        return self.apply2(lambda x, y: x + y, other)

    def __neg__(self):
        return self.apply(lambda x: -x)

    def __rmul__(self, count):
        if not isinstance(count, int):
            raise ValueError("Multiplication allowed only for int")
        if count == 0:
            return Distribution({0, 1.0})
        res = copy.deepcopy(self)
        if count < 0:
            res = -res
            count = -count
        for _ in range(count-1):
            res += self
        return res


def d(edge_count):
    res = Distribution()
    if edge_count == 0:
        res.insert(0, 1)
        return res
    prob = 1/edge_count
    for val in range(1, edge_count+1):
        res.insert(val, prob)
    return res


class Roll:
    Fumble = -1
    Fail = 0
    Success = 1
    Crit = 2

    @staticmethod
    def get_natural_success_mod(value):
        if value <= 1:
            return -1
        if value >= 20:
            return 1
        return 0

    @staticmethod
    def check(value, dc, bonus=0):
        res = 0
        rolled = value + bonus
        if rolled >= dc + 10:
            res = Roll.Crit
        elif rolled >= dc:
            res = Roll.Success
        elif rolled <= dc - 10:
            res = Roll.Fumble
        res += Roll.get_natural_success_mod(value)
        return Roll.clamp(res)

    @staticmethod
    def clamp(value):
        return max(Roll.Fumble, min(Roll.Crit, value))


def treat_wounds(check_res, heal_bonus=0):
    if check_res <= Roll.Fumble:
        return -d(8)
    if check_res == Roll.Fail:
        return 0
    if check_res == Roll.Success:
        return 2*d(8) + heal_bonus
    if check_res == Roll.Crit:
        return 4*d(8) + heal_bonus

def strike(check_res, dmg, crit_dmg=0):
    if check_res == Roll.Success:
        return dmg
    if check_res == Roll.Crit:
        return 2*dmg + crit_dmg
    return 0


def show_stat(name, dist):
    print(name)
    values = list(dist.probabilities.keys())
    mn = min(values)
    mx = max(values)
    print("min", mn, dist.probabilities[mn])
    print("max", mx, dist.probabilities[mx])
    print("Exp", dist.expected())
    print("Std", dist.standard_deviation())
    print("<0", dist.accumulate_prob(lambda x: x < 0))
    print(">0", dist.accumulate_prob(lambda x: x > 0))
    print("")
    assert abs(dist.accumulate_prob(lambda x: True) - 1) < math.pow(10, -10)


coin = d(2)


def main():
    treat_options = [
        {"dc": 15, "heal_bonus": 0},
        {"dc": 20, "heal_bonus": 15}
    ]
    bonus = 10
    show_stat("Assurance 15", 2*d(8))
    for opt in treat_options:
        dc = opt["dc"]
        treat = d(20).apply(Roll.check, dc, bonus).apply(treat_wounds, opt["heal_bonus"])
        risky = d(20).apply(Roll.check, dc, bonus+2).apply(lambda x: Roll.Crit if x == Roll.Success else x)
        risky = risky.apply(treat_wounds, opt["heal_bonus"]) + (-d(8))

        show_stat("Treat Wounds " + str(dc), treat)
        show_stat("Risky Surgery " + str(dc), risky)

    treat = d(20).apply(Roll.check, 20, bonus+1).apply(treat_wounds, 15)
    show_stat("Treat Wounds 20 +1", treat)

def main2():
    ac = 18
    bonus = +8
    dmg = d(6)+4
    attack = d(20).apply(Roll.check, ac, bonus)
    show_stat("attack", attack)
    total_dmg = attack.apply(strike, dmg+1)
    show_stat("dogslicer", total_dmg)
    total_dmg = attack.apply(strike, dmg, d(8))
    show_stat("rapier", total_dmg)


if __name__ == '__main__':
    main2()