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import copy
import math
import random
import numpy as np
from collections import defaultdict
import matplotlib.pyplot as plt
import matplotlib.ticker as ticker
from enum import Enum
class Distribution:
def __init__(self, prob_table=None):
self.probabilities = prob_table
@property
def probabilities(self):
return self._prob_table
@probabilities.setter
def probabilities(self, value):
if value is None:
self._prob_table = defaultdict(lambda: 0.0)
elif isinstance(value, list) or isinstance(value, tuple):
self._prob_table = defaultdict(lambda: 0.0, {value[0], value[1]})
elif isinstance(value, dict) or isinstance(value, defaultdict):
self._prob_table = defaultdict(lambda: 0.0, value)
else:
raise ValueError("Unknown value type", type(value))
def expected(self):
ex = 0
for val, prob in self.probabilities.items():
ex += val * prob
return ex
def variance(self):
# Squared deviation from the mean
return (self + (-self.expected())).squared()
def standard_deviation(self):
return math.sqrt(self.variance().expected())
def squared(self):
return self.apply(lambda x: x*x)
@classmethod
def convert(cls, value):
if isinstance(value, cls):
return value
res = cls()
if isinstance(value, int) or isinstance(value, float):
res.probabilities = {value: 1.0}
else:
res.probabilities = value
return res
def prob_table(self):
return tuple(zip(*self._prob_table.items()))
def normalize(self):
summed = sum(self.probabilities.values())
self.probabilities = {k: v/summed for k, v in self.probabilities.items()}
def roll(self, count=1):
values, probs = self.prob_table()
res = random.choices(values, weights=probs, k=count)
return sum(res)
def show(self):
values, probs = self.prob_table()
self.__show_plot(values, probs, "Value", "Probability")
def test(self, sample_count):
values = list(self.probabilities.keys())
counts = defaultdict(lambda: 0)
for _ in range(sample_count):
counts[self.roll()] += 1
self.__show_plot(values, [counts[v] for v in values], "Value", "Times rolled")
@staticmethod
def __show_plot(xax, yax, xlb, ylb):
fig, ax = plt.subplots()
ax.bar(xax, yax)
ax.set_ylabel(ylb)
ax.set_xlabel(xlb)
ax.xaxis.set_major_locator(ticker.FixedLocator(xax))
# ax.yaxis.set_major_locator(ticker.FixedLocator(list(set(yax))))
plt.grid(True)
plt.show()
def insert(self, value, probability=1.0):
for val, prob in self.convert(value).probabilities.items():
self._prob_table[val] += probability * prob
def accumulate_prob(self, pred):
res = 0
for val, prob in self.probabilities.items():
if pred(val):
res += prob
return res
def apply(self, operator, *args, **kwargs):
res = Distribution()
for lv, lprob in self.probabilities.items():
res.insert(operator(lv, *args, **kwargs), lprob)
return res
def apply2(self, operator, other, *args, **kwargs):
res = Distribution()
for lv, lprob in self.probabilities.items():
for rv, rprob in self.convert(other).probabilities.items():
res.insert(operator(lv, rv, *args, **kwargs), lprob*rprob)
return res
def __add__(self, other):
return self.apply2(lambda x, y: x + y, other)
def __neg__(self):
return self.apply(lambda x: -x)
def __rmul__(self, count):
if not isinstance(count, int):
raise ValueError("Multiplication allowed only for int")
if count == 0:
return Distribution({0, 1.0})
res = copy.deepcopy(self)
if count < 0:
res = -res
count = -count
for _ in range(count-1):
res += self
return res
def d(edge_count):
res = Distribution()
if edge_count == 0:
res.insert(0, 1)
return res
prob = 1/edge_count
for val in range(1, edge_count+1):
res.insert(val, prob)
return res
class Roll:
Fumble = -1
Fail = 0
Success = 1
Crit = 2
@staticmethod
def get_natural_success_mod(value):
if value <= 1:
return -1
if value >= 20:
return 1
return 0
@staticmethod
def check(value, dc, bonus=0):
res = 0
rolled = value + bonus
if rolled >= dc + 10:
res = Roll.Crit
elif rolled >= dc:
res = Roll.Success
elif rolled <= dc - 10:
res = Roll.Fumble
res += Roll.get_natural_success_mod(value)
return Roll.clamp(res)
@staticmethod
def clamp(value):
return max(Roll.Fumble, min(Roll.Crit, value))
def treat_wounds(check_res, heal_bonus=0):
if check_res <= Roll.Fumble:
return -d(8)
if check_res == Roll.Fail:
return 0
if check_res == Roll.Success:
return 2*d(8) + heal_bonus
if check_res == Roll.Crit:
return 4*d(8) + heal_bonus
def strike(check_res, dmg, crit_dmg=0):
if check_res == Roll.Success:
return dmg
if check_res == Roll.Crit:
return 2*dmg + crit_dmg
return 0
def show_stat(name, dist):
print(name)
values = list(dist.probabilities.keys())
mn = min(values)
mx = max(values)
print("min", mn, dist.probabilities[mn])
print("max", mx, dist.probabilities[mx])
print("Exp", dist.expected())
print("Std", dist.standard_deviation())
print("<0", dist.accumulate_prob(lambda x: x < 0))
print(">0", dist.accumulate_prob(lambda x: x > 0))
print("")
assert abs(dist.accumulate_prob(lambda x: True) - 1) < math.pow(10, -10)
coin = d(2)
def main():
treat_options = [
{"dc": 15, "heal_bonus": 0},
{"dc": 20, "heal_bonus": 15}
]
bonus = 10
show_stat("Assurance 15", 2*d(8))
for opt in treat_options:
dc = opt["dc"]
treat = d(20).apply(Roll.check, dc, bonus).apply(treat_wounds, opt["heal_bonus"])
risky = d(20).apply(Roll.check, dc, bonus+2).apply(lambda x: Roll.Crit if x == Roll.Success else x)
risky = risky.apply(treat_wounds, opt["heal_bonus"]) + (-d(8))
show_stat("Treat Wounds " + str(dc), treat)
show_stat("Risky Surgery " + str(dc), risky)
treat = d(20).apply(Roll.check, 20, bonus+1).apply(treat_wounds, 15)
show_stat("Treat Wounds 20 +1", treat)
def main2():
ac = 18
bonus = +8
dmg = d(6)+4
attack = d(20).apply(Roll.check, ac, bonus)
show_stat("attack", attack)
total_dmg = attack.apply(strike, dmg+1)
show_stat("dogslicer", total_dmg)
total_dmg = attack.apply(strike, dmg, d(8))
show_stat("rapier", total_dmg)
if __name__ == '__main__':
main2()
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